It’s better technically than Crash 1, has a bigger more flexible move set, and the play is very balanced. Pixelvolt: Do you have a personal favorite out of the Crash Bandicoot games?Īndy: Crash 2. Pixelvolt: Were there any N64, GCN, or Xbox games that you enjoyed playing?Īndy: My favorite N64 games were Goldeneye, Zelda, and Banjo-Kazooie. I don’t like my platform games to involve too much thinking – I do plenty of that at work. I personally like ours better because it’s more straightforward to play with less thinking involved (more twitching). Mario went for more open puzzle solving and exploration (Miyamoto called it a garden or sandbox). Our aim was to try and bring the Donkey Kong Country style gameplay into 3D as faithfully as possible. Doing platforming in 3D was hard, and both games took different approaches.
Basically that meant that Mario had no influence on us (although it was to later inform Jak & Daxter). We started in 1994 and first saw our rival at E3 in May of 1996, only 3 months before we shipped. How do you think the Crash Bandicoot franchise did against Nintendo’s heavy hitter platformers?Īndy: Crash Bandicoot was in development during the same period as Mario 64.
Pixelvolt: Many enjoyed the Crash Bandicoot trilogy more than Super Mario 64 or DK64. I’m also posting the interview here for posterity: Check them out here for the latest in Indie Game News! Periodically I was asked by Pixelvolt to answer a few interview questions.